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Tech for learning
Edtech, screens, devices and online safety: what the evidence says about children learning with technology.
4 articles
Screen Time at Ages 1 and 6 Linked to Weaker Learning and Memory in Singapore Study
A study by Inserm and the National University of Singapore followed 502 children and found that more screen viewing, especially at age 1 and around school entry, was associated with lower academic performance at age 9 and weaker working memory at age 10.5. The authors say timing may matter as much as total hours.
Source: Progressive Charlestown
Blending Live and Self-Paced Learning: The 'Asynchronish' Approach to Online Maths
Educators are mixing live online sessions with self-paced work to help students feel more connected in virtual maths classes. Research shows that tools like group chat platforms and small-group discussions can boost engagement when learning remotely.
Source: Frontiers in Education
How Schools Can Verify AI Claims in Educational Software
Schools are adopting AI-powered educational tools at a rapid pace, but few vendors provide solid evidence that these features actually help students learn. EdReports, an independent nonprofit, examined this gap and is pushing districts to ask harder questions before buying.
Source: EdSurge
How game-like features in learning apps affect children's self-directed learning
A major review of 44 studies found that gamification—adding game elements like points and challenges to educational tools—can help children learn better, but results depend heavily on how it's designed. The most effective approach combines adaptive difficulty, meaningful choices, quick feedback, and teacher support.
Source: Frontiers in Education